Markus Breuer
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A Brief Tour of WebFlock
--One of the most interesting of the new web-embeddable virtual worlds is WebFlock, which works without additional plugins. It is limited but offers ...
A Brief Tour of WebFlock
--One of the most interesting of the new web-embeddable virtual worlds is WebFlock, which works without additional plugins. It is limited but offers ...
Second Life at a Cross Roads?
--For many people outside of the "virtual worlds industry" the terms "virtual world" and "Second Life" are still more or less synonyms. This is espec...
Second Life at a Cross Roads?
--For many people outside of the "virtual worlds industry" the terms "virtual world" and "Second Life" are still more or less synonyms. This is espec...
Google's Virtual World Lively, the Second Life Killer
--Google released the long awaited (and rumored) "Google Virtual World": Lively. Lively is interesting but hardle "The Second Life Killer" it is alre...
Google's Virtual World Lively, the Second Life Killer
--Google released the long awaited (and rumored) "Google Virtual World": Lively. Lively is interesting but hardle "The Second Life Killer" it is alre...
Google's Virtual World Lively, the Second Life Killer
--Google released the long awaited (and rumored) "Google Virtual World": Lively. Lively is interesting but hardle "The Second Life Kil...
Why use Intraworlds (Corporate Virtual Worlds)?
--Big consulting companies are touting the virtues of corporate virtual worlds (intraworlds). But what is their specific advantage compared to tradit...
Why use Intraworlds (Corporate Virtual Worlds)?
--Big consulting companies are touting the virtues of corporate virtual worlds (intraworlds). But what is their specific advantage compared to tradit...
Why use Intraworlds (Corporate Virtual Worlds)?
--Big consulting companies are touting the virtues of corporate virtual worlds (intraworlds). But what is their specific advantage compared to tradit...
Wozu sind Intrawelten (Corporate Virtual Worlds) gut?
--Die großen Consulting-Unternehmen preisen momenta alle die Corporate Virtual Worlds (Intrawelten). Wo genau liegen aber die Vorteile dieser neuen T...
Wozu sind Intrawelten (Corporate Virtual Worlds) gut?
--Die großen Consulting-Unternehmen preisen momenta alle die Corporate Virtual Worlds (Intrawelten). Wo genau liegen aber die Vorteile dieser neuen T...
Wozu sind Intrawelten (Corporate Virtual Worlds) gut?
--Die gro??en Consulting-Unternehmen preisen momenta alle die Corporate Virtual Worlds (Intrawelten). Wo genau liegen aber die Vorteile dieser neuen ...
The Intraworlds are Coming!
--Intraworlds are to virtual worlds what intranets are to the web. IBM, Gartner, Forrester or McKinsey do agree: those closed corporate virtual world...
The Intraworlds are Coming!
--Intraworlds are to virtual worlds what intranets are to the web. IBM, Gartner, Forrester or McKinsey do agree: those closed corporate virtual world...
The Intraworlds are Coming!
--Intraworlds are to virtual worlds what intranets are to the web. IBM, Gartner, Forrester or McKinsey do agree: those closed corporate virtual world...
Die Intrawelten kommen!
--Intraworlds sind für virtuelle Welten, was Intranets für das Web darstellen. Und IBM, Gartner, Forrester oder McKinsey sind sich einig: Unterstützu...
Die Intrawelten kommen!
--Intraworlds sind für virtuelle Welten, was Intranets für das Web darstellen. Und IBM, Gartner, Forrester oder McKinsey sind sich einig: Unterstützu...
Die Intrawelten kommen!
--Intraworlds sind f??r virtuelle Welten, was Intranets f??r das Web darstellen. Und IBM, Gartner, Forrester oder McKinsey sind sich einig: Unterst??...
Usability in Virtual Worlds - its all about the business plan
--Usability is still not a top priority with many projects in virtual worlds. That's bad not only for the users - it is worse for the business aspect...
Usability in Virtual Worlds - its all about the business plan
--Usability is still not a top priority with many projects in virtual worlds. That's bad not only for the users - it is worse for the business aspect...
Usability in Virtual Worlds - its all about the business plan
--Usability is still not a top priority with many projects in virtual worlds. That's bad not only for the users - it is worse for the business a...
Usability in Virtuellen Welten - kein Luxus sondern kaufmännisch sinnvoll
--Usability ist bis heute keine Top.-Priorität bei Projekten in virtuellen Welten. Darunter leiden nicht nur die Anwender - es ist schlecher für den ...
Usability in Virtuellen Welten - kein Luxus sondern kaufmännisch sinnvoll
--Usability ist bis heute keine Top.-Priorität bei Projekten in virtuellen Welten. Darunter leiden nicht nur die Anwender - es ist schlecher für den ...
Usability in Virtuellen Welten - kein Luxus sondern kaufm??nnisch sinnvoll
--Usability ist bis heute keine Top.-Priorit??t bei Projekten in virtuellen Welten. Darunter leiden nicht nur die Anwender - es ist schlecher f??r de...
Wanne try a New virtual world? 50 Beta Invitations for Twinity
--Twinity is probably one of the most interesting contenders in the realm of "full immersion" 3D worlds. If you want to give it a try, just...
Wanne try a New virtual world? 50 Beta Invitations for Twinity
--Twinity is probably one of the most interesting contenders in the realm of "full immersion" 3D worlds. If you want to give it a try, just click HER...
Wanne try a New virtual world? 50 Beta Invitations for Twinity
--Twinity is probably one of the most interesting contenders in the realm of "full immersion" 3D worlds. If you want to give it a try, just click HER...
The importance of having shadows Or: realism in virtual worlds
--4 out of the 5 most successful virtual worlds are 2.5D - not 3D. Does this mean, that people don't want 3D? Or realism? Maybe ... but probably the ...
The importance of having shadows Or: realism in virtual worlds
--4 out of the 5 most successful virtual worlds are 2.5D - not 3D. Does this mean, that people don't want 3D? Or realism? Maybe ... but probably...
Eddie the Artificially Intelligent 4-Year Old
--If you combine "bot-technology" in Second Life with true artificial intelligence you are getting some real interesting - and possible fri...
Eddie der künstlich intelligente Vierjährige
--Während der Einsatz von Robotern in 3D-Spielen nicht nur gerade Schlagzeilen macht und gar Gerichte beschäftigt [Englische Quelle] [Deutsche Quelle...
METAVERSE08 Virtual worlds and the 2d Web (Martin Szugat; Webinale)
--Martin Szugat gives us an overview on which concepts of virtual worlds and Second Life we see in the 2d Web. Avatars are now a common feature of co...
METAVERSE08 Machinima - Concept to delivery (Eric Call)
--Eric Call is a former "Linden" and started his own content company a while ago. He will discuss platform options pre-production and produ...
METAVERSE08 Media in Virtual Worlds
--We have a small panel here about the future of media in connection with virtual words. Life4U: We do 'classical news TV' in Second Life, ...
METAVERSE08 Usability in Second Life - Making sense of business
--"The Otherland Group"-CEO Markus Breuer is presenting at Metaverse 08 and I'll take some notes ;) It's important to optimize vi...
METAVERSE08 Overview of virtual worlds - Nic Mitham - KZERO
--Blogging live from the 'Metaverse' in Karlsruhe. Nic Mitham from the 3D consulting agency KZERO is giving an overview of virtual worlds. ...
Why do we feel that we own our body?
--Findings from a swedish behavioural experiment: You can easily further the identification between body and avatar by emphasizing the connection bet...
The King of Second Life is (not yet) dead. Long live the King!
--Every one but me already wrote about this probably, but I still can't hold my 2 cents back. A little more than a week ago, Philip Rosedale, fo...
Learning from with virtual worlds about the coming nano-based economy
--A fascinating aspect in the economy of virtual worlds is the fact that - once a product has been designed - production costs are nearly zero. Some ...
Learning from with virtual worlds about the coming nano-based economy
--A fascinating aspect in the economy of virtual worlds is the fact that - once a product has been designed - production costs are nearly zero. Some ...
Learning from with virtual worlds about the coming nano-based economy
--A fascinating aspect in the economy of virtual worlds is the fact that - once a product has been designed - production costs are nearly zero. Some ...
New Dazzle Look for Second Life - Old wine in ...
--Tonight I read about a new First Look Viewer for Second Life, Dazzle, downloaded it and played around with it a bit. For those who don't know ...
The Economy of Virtual Worlds - It’s got to be commercial and crazy!
--I really hate it, when exciting conferences are happening without me participating - but then there's the blogosphere which usually reports &q...
Linden Lab bans Ad Farms - Great Idea, Bad Execution
--Last week, Linden Lab, the company behind the virtual world of Second Life, finally decided to act against the ugly phenomenon of advertising farms...
Protecting property rights in Virtual Worlds - interconnected Virtual Worlds
--Among the attributes, which separate Second Life from other virtual worlds, is the fact, that every resident owns the full IP rights of his or her ...
Gartner predicts vCommerce important for large Retailers
--The IT consulting group Gartner seems to develop a special interest in virtual worlds lately. What is especially interesting, is the fact that it i...
Neue Studie von Gartner: Virtuelle Welten wichtig für Handelskonzerne
--Bei Gartner scheint man mehr und mehr Interesse für das Thema virtuelle Welten zu entwickeln. Interessant ist dabei, dass es nicht nur ein einzelne...
Why do we feel that we own our body?
--Denkt man darüber nach wie das Metaversum in 20 Jahren aussehen könnte, kommen sicherlich viele zu einer Vorstellung in der man vollständig in eine...
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Comments
Hi Markus - I'd like to meet to discuss some collaborative opportunities. Have some time to chat? Let me know. - Allon (+972-54-450-5098 or allon@youfig.com)
OK, I'll drop you an e-mail as soon as I know when/where we could meet :-)
Just see your interest in Virtual Worlds. It would be nice to meet at the Expo. I will be at Web2.0 on Monday only, but of course we can also keep in touch online! :)
Er, it was "give me a word", 'course ;-)
Hey, I saw you discussing the "social virtual worlds" theme at Metaversed, right after I left a comment there... Maybe it would be nice to talk about this (and other issues - I would gladly know more about The Otherland Group) at the Web 2.0 Expo... Please give me a world if you see me there :-)
es war nett dich heute beim frühstück kennen zu lernen.








